[HEADER(is_tutorial=true, is_autoable=false, is_skippable=false)] 敌方索敌教学d [Battle.LockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.Pause] [Battle.UnlockFunction(mask="CHARACTER_INFO")] [Battle.UnlockFunction(mask="CHARACTER_MENU")] [PopupDialog(dialogHead="$avatar_myrrh")] 啊,是炮弹...... [Battle.EnsureMinSp(charId="char_381_bubble", sp=100)] [InputBlocker(blockInput=true, tileX=5, tileY=4, validWidth=108, validHeight=111)] [Tutorial(tileX=5, tileY=4, focusWidth=108, focusHeight=111, waitForSignal="char_info", \ animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", anchor="Center", \ protectTime=0.5, dialogHead="$avatar_bubble")] 看我的! [InputBlocker(blockInput=true)] [Delay(time=0.3)] [Tutorial(focusX=283, focusY=-140, focusWidth=382, focusHeight=90, \ animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", anchor="Left", \ protectTime=0.5, dialogHead="$avatar_bubble")] 嘿嘿,我能吸引敌人的攻击! [Tutorial(target="btn_skill", waitForSignal="use_skill", \ animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_bubble")] [PopupDialog(dialogHead="$avatar_sys")] 敌人会<@tu.kw>优先攻击具有<@tu.kw>更易受敌人攻击效果的干员。 [InputBlocker(blockInput=true)] [Battle.UnlockFunction(mask="SYSTEM_MENU_INTERACT")]